News XBOX ONE has backward compatibility

Technoglitch

Core Member
Microsoft has promised that hundreds of games designed for its older Xbox 360 will work on its newer Xbox One console, starting with a handful of titles this year.

It also showed off how its HoloLens headset can be used to play "Minecraft" via hologram on a coffee table.

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The presentation on Monday kicked off Microsoft's presence at E3, the annual video game conference that draws thousands of bloggers, gamers and journalists from around the world.

In addition, the company showed footage of Xbox One games coming this holiday season, including "Halo 5: Guardians," with multiplayer support for 24 players, up from 16 for the previous installment. And it announced "Gears of War 4" would be available exclusively to its platform next year.


It also is a dig at Sony's PlayStation Plus subscription service, which offers older PS3 games for streaming but costs $50 a year.

"We won't charge you to play the games you already own," said Mike Ybarra, Xbox's head of platform engineering.

Microsoft demonstrated how its HoloLens could herald the next generation of gaming. It's an augmented reality headset that allows the viewer to see holograms amid the real world.

Microsoft Studios executive Saxs Persson played "Minecraft" with the headset on while staring at a wall. He also played using gestures and voice commands, interacting with the world on an empty coffee table.

A special camera allowed the audience to see what he was seeing - a perfect 3-D representation of a pixelated "Minecraft" world.
Microsoft announces HoloLens, backward compatibility of Xbox One - Business Today
 

Technoglitch

Core Member
When Microsoft MSFT -2.22% announced backwards compatibility at E3, it hit the audience like a bombshell. Here was a feature we assumed was all but lost to the Xbox One/PS4 generation, suddenly roaring back in classic E3 surprise style. It continued the remarkable turnaround story of the Xbox One under Phil Spencer: a pro-player move, something that expanded the capability of the Xbox One, and something that gave gamers more options. It was a far cry, certainly, from the Xbox under Mattrick, a division that seemed more interested in restrictions than features. Since then, backwards compatibility has proven itself eminently capable of delivering emulated Xbox 360 games on the Xbox One: most people can only still play under Microsoft’s preview program, but the public at large gets a hint of the new feature throughout the Rare Replay Collection. But there’s something off about playing these games on the Xbox One, even if it has nothing to do with what’s on the screen. If we’re really going to be playing Xbox 360 games going forward, I want to do it with an Xbox 360 controller.

Of all the changes and upgrades Microsoft brought to bear from the Xbox 360 to the Xbox One, the controller is my least favorite. I get why they did it: you can’t just release the same controller twice in a row, I guess. But that’s the problem with making the best controller I’ve ever used: anything else just feels like a downgrade. There’s something about the way the Xbox 360 controller just sort of melts int your hand that the Xbox One controller just doesn’t match. I realize it has other upgrades as well — improved rumble function and the like — but it just doesn’t match the Xbox 360 on that basic level.

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The Xbox One Needs Backwards Compatibility For Controllers, Too
 
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